Effects

Effects visualize zones using particles or entities. Each zone can have multiple effects.

Common Effect Parameters

Parameter
Default
Description

type

hollow

Effect type (see below).

particle

FLAME

Particle type (any from Particle).

colors

FF0000,00FF00,0000FF

HEX colors for REDSTONE/DUST.

team-colors

false

If true, uses color from the particle-colors setting in teams.

repeat-interval

20

Repeat interval in ticks. 0 = one-time.

spawn

instant

instant or delayed.

spawn-delay

40

Delay for delayed (in ticks).

offset-position

0,0,0

Effect center offset: "x,y,z".

particle-offset-x/y/z

0.01

Random particle offset.

particle-radius

0.0

Additional radius around the base shape.

Effect Types

1

hollow

  • For circle — renders a ring.

  • For cube — renders only the cube’s surface.

  • Parameters: effect-radius, particle-count.

2

line

  • Radial lines from min-radius to max-radius.

  • Parameters: min/max-radius, angle-interval, zigzag.

3

vertical-line

  • Vertical lines along the perimeter of a circle.

  • Parameters: effect-radius, height-step.

4

perimeter

  • Zone perimeter based on position-type.

  • For multi-chunk — outlines the outer edge of the chunk group.

  • Parameters: y-lines, perimeter-min/max-y.

5

cube

  • Wireframe cube with rotation support.

6

circle

  • Tilted circle with tilt-x and tilt-z settings.

7

sphere

  • Uniformly distributed particle sphere.

  • Supports rotation and pulsing.

8

block

  • Without single-entity: fills the cube with particles.

  • With single-entity: true: spawns an invisible ArmorStand wearing a block on its head.

block Parameters with single-entity

Parameter
Description

material

Block type (e.g., DIAMOND_BLOCK).

nbt-name

Custom display name (supports & color codes).

nbt-lore

List of lore lines.

glow

Glow effect via scoreboard.

glow-color

Glow color (e.g., RED).

scale

Entity scale (via reflection, not supported in all versions).

animate-mode

static, loop, or custom.

Animations

animate:
  axis: y 
  speed: 1.0
  • axis: x, y, or z

  • speed: degrees per tick

pulse: true 
pulse-min: 20 
pulse-max: 30 
pulse-speed: 0.05
  • Radius oscillates sinusoidally between min and max.

breathe: true 
breathe-speed: 0.1
  • Particle density pulses from 0% to 100%, reducing performance load.

color-cycle: true
  • Cycles through colors defined in colors.

Particle Colors

  • Only supported for REDSTONE and DUST particles.

  • Format: colors: "FF0000,00FF00" (HEX without #).

  • If team-colors: true, uses the color from teams.yml. Requires: use-teams: true

Performance Tips

  • Decrease particle-count and increase repeat-interval.

  • Avoid multiple block effects without single-entity.

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