Effects
Effects visualize zones using particles or entities. Each zone can have multiple effects.
Common Effect Parameters
type
hollow
Effect type (see below).
colors
FF0000,00FF00,0000FF
HEX colors for REDSTONE/DUST.
team-colors
false
If true, uses color from the particle-colors setting in teams.
repeat-interval
20
Repeat interval in ticks. 0 = one-time.
spawn
instant
instant or delayed.
spawn-delay
40
Delay for delayed (in ticks).
offset-position
0,0,0
Effect center offset: "x,y,z".
particle-offset-x/y/z
0.01
Random particle offset.
particle-radius
0.0
Additional radius around the base shape.
Effect Types
block
Without
single-entity: fills the cube with particles.With
single-entity: true: spawns an invisibleArmorStandwearing a block on its head.
block Parameters with single-entity
material
Block type (e.g., DIAMOND_BLOCK).
nbt-name
Custom display name (supports & color codes).
nbt-lore
List of lore lines.
glow
Glow effect via scoreboard.
glow-color
Glow color (e.g., RED).
scale
Entity scale (via reflection, not supported in all versions).
animate-mode
static, loop, or custom.
Animations
animate:
axis: y
speed: 1.0axis:x,y, orzspeed: degrees per tick
pulse: true
pulse-min: 20
pulse-max: 30
pulse-speed: 0.05Radius oscillates sinusoidally between
minandmax.
breathe: true
breathe-speed: 0.1Particle density pulses from 0% to 100%, reducing performance load.
color-cycle: trueCycles through colors defined in
colors.
Particle Colors
Only supported for
REDSTONEandDUSTparticles.Format:
colors: "FF0000,00FF00"(HEX without#).If
team-colors: true, uses the color fromteams.yml. Requires:use-teams: true
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